equipment_grid¶
- class EquipmentGridMixin(
- equipment: list[EquipmentComponent] =
NOTHING, - enable_logistics_while_moving: bool =
True, - *,
- extra_keys: dict[str, Any] | None =
None, Enables the entity to have an equipment grid.
- enable_logistics_while_moving : bool¶
Whether or not to attempt to satisfy the logistic requests of this entity while it is in motion.
- equipment : list[EquipmentComponent]¶
Serialized
This attribute is imported/exported from blueprint strings.
The equipment specification of this particular entity, defining what equipment is requested and where it should live in the
equipment_grid.Note
This construct specifies where items should live, but on it’s own it does nothing; you also need to request the items with
item_requestsin order for robots to actually try to fulfill the grid’s contents. Alternatively, you can use the helper methodsadd_equipment()andremove_equipment()which will take care of this book-keeping for you.
- property equipment_grid¶
The equipment grid prototype of this entity. Contains metadata about the equipment grid properties associated with this particular entity. Returns
Noneif this entity is not recognized by Draftsman. Read only; not exported.
- add_equipment(
- name: str,
- position: Vector =
(0, 0), - quality: 'normal' | 'uncommon' | 'rare' | 'epic' | 'legendary' | 'quality-unknown' =
'normal', Adds a piece of equipment with
nameatposition, where position is an integer coordinate corresponding to the top-left tile of the placed equipment. Also update’s this entity’sitem_requeststo actually deliver the equipment items on construction.- Parameters:
- name: str¶
The name of the equipment to place in the grid.
- position: Vector =
(0, 0)¶ The integer position with which to place this particular piece of equipment. Usually specified as a tuple.
- quality: 'normal' | 'uncommon' | 'rare' | 'epic' | 'legendary' | 'quality-unknown' =
'normal'¶ The quality of the equipment to add.
- remove_equipment(
- name: str | None =
None, - position: Vector | None =
None, - quality: 'normal' | 'uncommon' | 'rare' | 'epic' | 'legendary' | 'quality-unknown' | None =
None, Removes all equipment matching the passed in arguments. Providing just a name will remove all equipment with that name, regardless of position or quality - providing just a position will only remove the item that exists at that position, and so forth.
Every time equipment is removed, any item requests associated with it are also updated properly. If the item request has no items requested after the equipment has been removed, the item request is also removed by this method.
- Parameters: